Project oOZe part2 will be next up but right now the DSA SA58 OSW / SA58 AP review
In the past month, 4 guns have been announced, the DSA SA58 OSW / SIG MPX / Uzi PRO and the Thor but sadly only the Uzi and the SA58 made it in. The Sig MPX was announced first so why it isn't in game, i dunno, perhaps copyright issues or maybe they are saving this one for the Weapon Customisation updates next year. (which seems more likely..)
Since i already have all guns, i only needed to wait 1 day to buy the DSA SA58 OSW for 50% discount \o/ yay \o/. Also, the wtask for this baby is 60 Stormkills, so i rented Wtask mastery as well. This means; i had to do only 30 stormkills and it took me about 8 hours to task it. (did most of the tasking in deathmatch) (and yeah.. yeah..before anyone starts bitching : Some FFA did happen but only when there were no regular parkside/station rooms available)
Note : i did 30 stormkills quite easily with this one but 0 prokills have been made...and that is not because i suicided at 10... it just didn't happen!
The stats.
Disclaimer : The stats are based on my skillbuild which is posted a couple of posts down. Different skillbuild means different stats. Also you can see i have +30 Penetration rented. I did *not* task my SA58 with this buff active, i rented it the moment i heard x2 experience was live on the servers. My wtask was complete before that. (shame...tasking would take me even less time having this buff) evidence here bitch =)
Looking at the stats you can tell this is once again a gun which is closely related to the mk14 EBR CQB and the DT MDR. (high damage and accuracy but also high recoil and lesser mobility then regular assault rifles. Meaning, this is a mid range weapon designed for "sniping" without real need to use the ironsight/collimator.
First thing i noticed is that just like the AK12 and the MK14 EBR CQB that this gun is weak at close range due to it's recoil. Also firestab is probably a must for this weapon. A clan member of mine who is a lot better player then me but didn't have firestab had difficulty getting stormkills. And in a terminal 2 session, someone accused everyone of having tons of armor because he didn't hit anything.
So yes, at close range, if you don't hit your target in your initial burst, you will miss a lot.
Now the funny thing is : I tasked this weapon on Station mostly. that's about as close combat as you can get and still i done stormkill after the other. Sure, i used my 3 grenades, my mortars and i did some serious spamming with it but Task done. (station is one of my favourite maps and also one of the few maps i can get high k/d ratio while others keep a low k/d)
The wtask.
After 60 (or 30) stormkills you will receive an aimpoint collimator like the Untasked Scar-H. It's the same, however the positioning of the collimator makes it appear smaller then the Scar-H. The SA58 AP does not come with a silencer which is imo quite a dissapointment but since customisation will appear next year, this gun can become a tailorfit killingmachine. ( Scar H ) / ( SA58 AP )
With the proper Talentbuild, this is how your tasked SA58 AP will look like :
100 Accuracy. The difference between the 85Acc untasked version and the 100Acc tasked version is quite noticeable. the SA handles a lot nicer.
22 Recoil. This is noticeable, but it does mean Firestab will kick in somewhat later.
70 Damage. No silencer - no damage loss and still only 10 points less damage then the MK14 EBR CQB
58 Firerate. This allows us to calculate dps and It's dps is quite less then the MK14 EBR CQB and a roughly the same dps as the DT MDR.
83 Mobility. Same as the MDR, A lot more then the MK14 (but that penetration range and dps need to come at a price)
88 Reload speed. The highest of all mentioned guns. One thing i like about this gun as reloads get you killed!
Range and damage drop are worse then the MK14 but the same as the MDR.
30 round magazine This is 10 bullets more then the MDR and the MK14.. <3
Edit, check this awesome 60 fps video which was featured on the official cw page, this will show you what this baby can do :
Conclusion.
This gun rocks and hipfires perfectly but when aimed through its collimator, it's über. The stats are lower then my beloved MK14 EBR CQB but the mobility makes this gun a much more viable endgame gun. It rocks... but it rocks about just as hard as the DT MDR so IMHO if you already have the MDR even untasked, skip this one. For now. (unless you like the MDR but dislike it's 20 round mag)
I said for now, because it is very obvious that this gun is meant to be customised. The small collimator will probably generally be replaced by a 4x assault scope and possibly also a silencer should be equipped. Then...but only then you will have a true custom killing machine. But until then this is one of them "shines in the right hands" type of guns.
All in all, it is an awesome gun which imo shines in med/long range and my even cause a lot of ASval MOD3 players to make a switch to this baby. In the future the gun will become better with customisation so if you want to have a gun from this type you can opt for this one (no silencer / tedious but easy task) or the DT MDR (silencer but less bullets and brutal task) ...
Your choice.
Orgy out!
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