Steps to take for your first prokill. (the prokill guide that isn't a prokill guide)

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[edit: since i wrote this guide on 11-3, i've been testing it, and by following the steps i wrote here, i have gained at least 5 prokills making a total of 20 on 15-3. My level is 62 so i raised my total of prokills by 25% in just4 days. Statistics suggest that this guide isn't bullshit entirely!]
Updated 26/11 several changes to the game are active for a while now making prokills even harder. Red text is updated text.  

Some people make it sound easy to do prokills but realisticly, prokills are hard, and a little luck is needed as well. Sure, some of the top clans have players who poop out one prokill after the other, but for the rest of us, every prokill is an achievement on it's own. So yes, prokills are hard, but not impossible.

Furthermore, the moment i write this, i have made 15 prokills. 15 is nothing, so in fact, i'm possibly not the most relyable source of information regarding prokills. I got ADD (=ADHD-H) making prokills harder for me then regular guys as focus and concentration is a big issue. (i could make prokills daily but that would drain my energy, so i tend to fool around more then i'm persuing a prokill) I'm not a bad player, but i'm far from pro so, this guide is aimed for those who havent found their way with prokills yet and are willing to do what it takes to get them.  (currently my number of prokills is 80+ but has stalled some because of my shoulder injury..which make me even more noob)

This guide will not help you make prokills. Only YOU can find out what's the best way for you to make prokills. this guide is about raising the odds that you can do a prokill.

First of all, when k/d wise you don't score high during matches, chances are that you should worry more about improving your gameplay in general then to start doing prokills. A prokill needs either intense amounts of luck or an experienced and skilled player.

Now, you consider yourself to be an above average player, lets follow some steps to help you get on your way.

The first step you need to be doing is to review your skillbuild. A few days ago i did a guide about skilltrees which i suggest you read.
Before attempting any prokills you will have to maximise your guns stats. 100 Accuracy, 1 recoil, reloadspeed improvements, damage improvements you need the whole shitload for a prokill, you want a precisiontool and not some blunt instrument. Furthermore, the extra ammo from the Destroyer tree is pretty much a must for prokills.  (This is ofcourse aimed at AR/SMG gameplay, snipers/shotties have different requirements)

The second step is you needing to adjust to your gun. From now on, you will aim for the head and you will burst or you will not be firing at all. This step is all about conserving ammo, and in general it takes less ammo to kill someone with a headshot (players usually don't have head armor). Dont expect to do a prokill by spraying bullets and shooting people in the butt. Be patient, and become accurate! Stop wasting ammo! Get your most accurate gun and start making a habit of using as little bullets as possible to kill someone. Also, only fire when you know you will kill the guy!

Third step. Familiarize yourself with an offhand weapon. For a prokill, no matter how good you are, chances are quite big that you will have to be using a pistol as well in order to conserve ammo. You need to grow some awareness that you allso have an offhand equipped and instead of killing people with your main weapon exclusively you will now have to analyse opportunities to kill someone with your offhand or even your knife. Is someone paying more attention to whats in front of them then what's coming from behind? Switch to pistol... Is someone not moving after respawn....switch to pistol (or knife)

Fourth step. Take a good look at your loadout. Any weapon is capable of doing a prokill, but weapons you want to attempt a prokill with better be weapons with above average ammo. A silencer can be super too (unless your wtasking your DE/Noveske/AEK/glock18). Also get to know your arsenal and be critical about each gun's ups and downs. Try to find a balanced loadout and try to achieve a situation where your offhand can do stuff your main hand is weak in. For example, a tasked AK12 is very slow (mobilitywise) and is inaccurate at close distances. A pistol like the glock18 has a very high mobility and is superb for close combat...perfect match. A different approach could be AK12 is very loud, a silenced sidearm could be a good option as well. Solid choices of weaponry for prokills would be (cr) AK105tasked / M4A1tasked / P90 and (gp) ACR-C tasked / AK12 / Noveske / P90Devgru
toy with it, but remember more ammo=more chance!  (applies only if you are able to stay alive long enough, can do stormkills? then this is something you should consider, can't do stormkills....ignore this and work on your skillz)

Fifth step. Learn your maps. Play maps, study movements of pro teammates, and get to learn each spawnlocation, campspot, popular routes.Predicting the movement of players everything can greatly help you flanking them and allow you to kill faster because when it comes to doing a prokill you will want it to happen fast and not take your time (time up, focus down ->death). Knowing a map inside out will greatly help you make prokills.  ( Never just experience a map, allways analyse any possible advantages and disadvantages)

Sixth step. Learn the art of camping, area camping and flexible camping. Everybody hates a camper, but in order to do prokills you cannot rule out some camping. no matter how hard people cry. Camping is just sitting in one spot, picking of targets of opportunity. Since the last update this method can be rewarding as no spectator cam is possible in DM, making you harder to detect then before. Be warned however; people tend to ragefocus only on you and the place your hiding. There's allso area camping; sitting in one area moving from 1 spot to another. Theres a HUGE psychological impact coming from areacamping as people know your in an area but dont know where and if your good, every single attempt fails...so they avoid that area. Since your not running around, people will know they have other options then your area. (most of my prokills come from areacamping). Flexible camping is a mix of camping for a bit in a good spot, flanking and moving around the map. This method works best for team elimination because when you do this in DM (and your good) people expect you everywhere so they cannot avoid you either.

7th step, try to relax while playing but think fast. When someone curses at you, let them...empty your head and do just that what you came to do for. Getting to 18/1 will instantly release every drop of adrenaline inside you, so keep it cool...mark my words : the second you think "this is gonna be it...this is the one" you will die, because your focus is gone. Also, when there's top10 clans on the same server..either doing DM or are in TE's opposite team be aware that chances of getting a prokill are very slim. (after the demise of the 20-70 servers stacks have become a major problem to prokills, and as lame as it sounds, if you want prokills, you dont want to face a stack!) 

So, now you passed 7 steps. Will these 7 steps get you a prokill? No, these 5 steps can make you a better player and getting a prokill just might be the result of becoming a better player.

Now for some Prokill types.

Prokills don't discriminate, 20=20 but i like to classify Prokills into several types. It's possible to do prokills every map, every gamemode but there are some approaches that help in getting prokills.

Parkside 0-70 - When theres more 0 then 70, chances are fairly good to make a prokill. Be warned tho, in parkside "stormkill" will turn most people into lemmings who have but one goal : preventing your prokill. This you will have to exploit. Camping in parkside is ill-advised, areacamping in parkside can do wonders tho.  (Parkside 0-70 is no more, but parkside is still an option, especially FFA servers. Not because of low level stomping but because of less skilled players who expect to go noobstomping....so parkside FFA has become all about stomping nooby noobstompers)

Lake - People visit lake to Snipe, i have done at least 2 prokills just sniping in Lake. However, since everyone is looking through scopes, you can have an advantage when your bringing an AR. Downside :  people want to snipe, so they will hate you for this. So you have to do a prokill as fast as you can before the other players swich to other weapons as well and the situation turns sour.  (Lake has become flooded with AR's and for prokills : spawnkill, lame but effective)

OSM TE - Fairly large map with a lot of places to hide. Try to find where the spawnpoints are and stay away from them. Abuse your team, when they fight the enemy, you will flank them and attack them from behind possibly. Furthermore, there's a couple of good places to camp. Study this map. Stealth is your friend on OSM so be sure to go rambo-style on your enemy.

Evac TE - Small map but offers a lot of ways to flank the enemy. Stealth isn't a huge advantage in this map, flanking is. You pop up everywhere where your not expected. Vip on your team -> Vip's bait and you use your own VIP to get behind the enemy. Enemy will be busy rushing your VIP, so they tend not to pay attention to their rear.

Interchange - Huge map, a lot of places to hide, same as osm but with even more camping-opportunity.

 Site : Keep moving, and either rush or camp a little and move on to the next campspot. Site has lots of places to dissapear but also a huge number of very obvious campingspots to keep an eye on...

Lastly, when you are going to pursue your first prokill, dont start by doing a prokill (would be wonderfull if you'd succed but i doubt it). Instead of going all-in for a prokill, try to improve your kd. First see if you can do stormkills, then see if you can do stormkills and a couple of pistol kills...then see if you can get 15 kills, and more important...analyse what you did in order to get those 15 kills; where were you, was there pro players on the same server, how much ammo did you have left. Learn-improve-learn-experiment-learn-improve.

Oh and realise, you will get killed at 19/1 a lot more then you will make prokills. The feeling sucks, don't get mad tho because when you do get mad, you will fail your next attempt 100%, instead walk it off and realise that the 19/1 means that the opportunity for a prokill is VERY much there!!

Well, this is all the advice i can give you, it may or may not help you get your first prokill, however, i hope you understand that you can't train to do prokills and that prokills are a direct result of skill. You increase your skill, you increase your chances on a prokill.



Orgy out

Premium-weapon Wtask's

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[Disclaimer: the following is taken from the kongregate forums ]

This is the most actual list of all wtasks for premium guns. If premium gun x is not here, it has no wtask!

Weapon Set 1:
TIS Desert Eagle pistol  – 15 Prokills  – Red dot sight
AKMS rifle  – 10 Stormkills  – Silencer

Weapon Set 2:
Glock 18 automatic pistol  – 15 Prokills  – Silencer
SR3M compact assault rifle  – 70 Triple Kills  – Silencer
Colt IAR light machinegun  – 100 Triple Kills  – Optics

Weapon Set 3:
No W-Task on Premiums

Weapon Set 4:
AK-74 assault rifle  – 175 Longshots  – Nit-A Collimator
DT SRS sniper rifle  – 40 Stormkills  – Silencer
HK G36C rifle  – 100 Triple Kills  – Silencer and ACOG optics

Weapon Set 5:
ACR-C Carbine  – 150 Longshots  – Holographic red dot sight and silencer
AEK-971 rifle  – 10 Prokills  – Rakurs-M Optics
AK-12 assault rifle  – 1000 Longshots  – Optics

Weapon Set 6:
Noveske Diplomat  – 15 Prokills  – Silencer

Weapon Set SPEC:
TT pistol  – 200 Headshots  – Silencer
Saiga FA shotgun  – 50 Ragekills  – Slug ammo and red dot

Good luck unlocking your wtasks.


Guide : The basics of a "good" skillbuild (from a personal perspective)

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[Disclaimer] The CW devs have planned a huge overhaul of the skilltrees which is about to go live in a few months, at that time this guide will be obsolete, but i hope that by that time you know how to work with a skilltree. Furthermore, i do not claim to be the inventor of this build, sure, no one needs to tell me where to spend my SP, but if you study the builds of high ranking players who give access to their profile you will see that most of these players have many, if not all of these talents enabled. There's no taking credit for common sense!

If you might have noticed, i do quite often say "bad or good" skillbuild. In this post i shall explain what i think is absolutely basic in any decent skillbuild.

Now, this post is aimed at those who do not know how to make a good skillbuild and i am fully aware that there are lots of skillbuilds that are more situational and get you loads more xp then focusing on a basic build. For example, when your in a clan that has "gunsmith spec I" you might want to get 25 mortars, fill up the rest of the gunsmith tree and rape the shit out of bay5 by utilising the fact that you get mortarstrikes faster. This is what some of our pro russian friends do (and hide very well by blocking their profiles)

But enough of that, a pro will allways have a build custom fitted to their own needs and desires. They know whats best for them!

As i mentioned in my post about skillresets i strongly feel that improving your weapon's stats is more important then anything else in this game. By improving your weapons stats i do mean exclusively +x ACC/-x Recoil/etc and NOT stuff like "ten times more accuracy when you do the hokey pokey and you turn it all around"

I have cooked up a visual implementation of what i think is a solid but basic skillbuild. I was reluctant to make a picture of this tree as i do not promote mindlessly following a guide. Instead of just adjusting your build to this one: For the love of god, don't be a sheep and at least try to grasp why i do things this way!



Goal of the SP spend in the Sniper-tree = Getting as much Accuracy as possible!
What's the red box doing in the Sniper-tree? : this is not an improvement of your weapon, it shows you from what direction you are hit, thus greatly improving chances you survive enemy fire. This might sound unnescesary and you will have to adjust to it, but in a short time you will notice you will rely heavily on it. (when you make a new char, you will miss this intensely!)

Goal of the SP spend in the Destroyer-tree is Less recoil, recoil makes every new shot of your weapon (in sequence) less accurate, so we would like to have a 100accuracy/0 recoil weapon. (1 recoil is the best we can do however). On our way to -15 recoil we pass through 2 extra mags which is helping a lot to get prokills, and the <50 mobility=+15 reloadspeed, fairly useless to a basic skillbuild but it's nice for low mobility weapons like the tasked AK12 or the I..ehh oh nvm that one =)
What's the red box in the Destroyer tree? : Getting a handgrenade is fully optional and by no means a basic need, but i think the -30% damage from handgrenades is a must in terms of survivability. Buying the handgrenade cost only 3 more SP from this point, and a handgrenade could be handy at times so why not get that nade?
Firestab? : Not basic but optional. (I for one refuse to utilise this, because this promotes spraying)

Goal of the Assault tree is to get +15 damage while getting a recoil improvement and reloadspeed improvement while we head in that direction.
The red box? The second damage upgrade is a GP upgrade, it's good, if not great to have, but by all means if you do not have a lot of GP -> The +15 Accuracy buff from the sniper-tree is way, way more important! Do not get this upgrade instead of +15 ACC!
Oh, but mr Orgy, why dont yo think range and penetration is basic. Not many people have headarmor, most pro's dont have any armor at all, so penetration is useless if you aim for headshots! Range on the other hand could be nice but it's just a futile improvement you will hardly notice.
Now, if your'e like me : not a pro, you might want to consider getting some armor, i will spare you a long debate on why armor is more effective then the regeneration skills, you just going to have to take my word for it, but never forget : most pro's have no armor and armor are secondary improvements at best! That, and even a 1000 armor will not save you from a shot in the coconut!

Goal of the Gunsmith-tree is to complete your creation, with all the above upgrades some of your weapons might be 98% accurate and have 4 recoil, this can work really well, and you will hardly notice further improvement, but taking your build just that small step further can help you do those impossible shots. The gunsmith tree is targeted at TASKED weapons, so it's useless for your GP weapon that comes with silencer and holosight from scratch. I put a large red box over the skills that matter because i want you to choose those YOU need. Got a silencer -> get all silencer related buffs. Got a holosight -> get collimator buffs. Got a scope -> get scope buffs. But when you do spend sp in the Gunsmith tree, do remember that 100Accuracy + 5 Accuracy = 100 accuracy! so dont wast SP on Accuracy if your allready at 100 Acc!

Now, i sure hope all of the above has altered the way you look at the CW skilltrees, if not, well gl spamming your saiga's or spasses. But if you did, i hope you are able to take a good hard look and do some research on where to spend your remaining SP.

Shotgun : Noobs or not?

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I have played many fps games, and frankly CW is the first game i play where there's a lot of hate towards shotgun-users. Sure in each and every game i've seen full auto shotguns being called noobcannons but CW goes further. No matter what type or model; shotgun their users are classified as Noobs. Why is that?

First of all, not every Shotgunnoob is a Noob in CW but i allso have to admit that eventhough i'm not a pro player, the amount of occasions i got my ass handed to me by a shotgun user are very to extremely rare. In general, most shotgunplayers are a nuisance at most and have a shitty to "omglol" k/d. There are however very skilled players who do know how to use shotguns AND seem to do quite well at it.

Imagine you are all-in for an attempt to get a prokill...stormkill, ratata 11, ratata 12, ratata 13,14,15,16,17,omg 18,omgomgomg 19 KABOOOOM; 0!! FFS -.- along came a "shotgunnoob" with k/d 0.1 "ruining" "your" prokill with a "lucky" blast. I for one think you have to deserve every kill in a prokill and when you don't succeed there's no one to blame but yourself,  but MAN it hurts to see your killing spree end like this.

Now why would someone choose a shotgun as their weapon of choice?

Shotguns differ from other guns stat-wise. Accuracy and Recoil have no influence on buckshot, so quite possibly people who have lousy skillbuilds find their *normal* guns performing very badly. A shotgun doesn't depend on stats the way AR's and SMG's do, so yeah, people probably get tempted by its near 1shot kill ability. Because it's the only weapon they can perform with.

Best evidence to support my claim here is that you will encounter shotguns everywhere, but how often do you encounter a tasked shotgun with slugs being used? Never. No one is using the slugs, why? because slugs do rely on accuracy and recoil..and without these, tasked shotguns perform even worse then untasked ones.

Sure for the sole purpose of trolling, i've got a tasked izh with 102 reloadspeed on standby waiting to unleash hell, and to many the IZH isn't a noob weapon but man, in all honesty, you pull the trigger and everyone in front of you dies, theres even less skill needed to use the IZH then it takes for other shotguns to operate.

Finally we got an *all new*  full auto saiga, who takes "no skill needed" to an entirely different level. Someone unloads the FAS onto you, you die, it's as simple as that. Thank god the price of the FAS is insane, so noobs who got 1000gp to spare could also consider doing a skillreset and making their regular weapons better.

In conclusion, i'm biased, i hate the living shit out of shotguns, and whenever i get killed by a shotgun and see the lousy k/d of it's user i think "for the love of god man, your making a joke out of yourself". But in all honesty, the design of the games skilltrees can push someone into using a shotgun. Not everyone gets a hard-on from studying skilltrees and trying to find the perfect build.

A clanmember of mine is using shotguns as well, but the day he started CW he swore to use nothing but shotguns because that is the type of gun he likes best. He's got a kd of 1.5+ so in all respect he's performing quite well with it. I practically begged him to respec, but he sticks to the shotgun. In  Real Life i call him a shotgunnoob but in all honesty kd 1.5 ...  i've seen much worse.

So, not everyone shotgunnoob is a noob, lets just hope the real noobs get enlightened one day and realise they miss out on range and accuracy.








10 Things that bother or annoy me in Contract Wars.

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10 - Time to spectate should be increased. (ex :frapsing a farmer will get you kicked because of inactivity before you get solid evidence)

09 - minor annoyance : k/d should have one extra digit. mine is 2.24 As you kill more, k/d starts to act as a buffer where a couple of bad or great matches will not influence k/d at all, another digit (2.245) could tell me wheter my kd is going up or down. (currently i have to calculate it manually)

08 - there's a shortage on servertype x and an excess of servertype y (theres a handfull of bay5 servers which are full and a shitload of station maps which are allways empty) (from a 60+ pov)

07 - it takes 50 gp to make someone an officer in your clan, but you can only donate 200gp to the clan. the reasons behind the 200gp are clear (preventing fraud by making alts and sending their gp to the clan) .. i think 50 gp is fair, but a credit payment should allso be an option for those who do not want to have 150 excess gp rotting away in the clanbank.

06 - i really would like to see my global rank, not just that of the top300.

05 - Spawnpoints should be redesigned. Currently theres spawnprotection which is a bloody mess by itself, but the problem is not time of invulnerability but the design of spawnlocations. (spawning right in front of premium camplocations is rediculous)

04 - quadkills are not registered in your stats... while there is an empty place where quadkills would fit nicely. Quadkills and prokills are the games most prestigous achievements... yet quadkills are missing.

03 - Team elimination, not a teamgame at all. Needs some modifications to make people actually want their vip to survive. Team elimination is fun as it is, but for now it's best to rename it to; "Nobody likes a VIP"

02 - People get banned for farming or cheating. Where in fact it's pretty hard to find the actual rules of CW. allmost every online game forces you to accept or decline their Terms of Service ingame, which has to be redone every patch..yet CW doesn't but bans are handed out quite frequently. Last patch added a link at the bottom of the CW window with "privacy policy"...a link "rules" or "TOS" should be right beside it. People want to play, not go on a hunt to find the rules. This doesnt only affect players but clans can be a victim of "bad apples" as well. This is not right!

01 - Boosters influence score, making CW pay to win. The results of boosters should be calculated seperately and not influence scores. Current situation is really absurd!

AK74, My review.

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Hello Contractor.

The second they were released, i bought both the ACR-C and the AK74. But i have to admit, i only bought the AK74 because it was cheap, not because it's such a great weapon or it comes with a superb Wtask.

If you have read my ACR-C posts earlier, you might have noticed that i'm not a big fan of Iron Sights. In fact, i really dislike them. Especially the AK family of assault rifles has the worst Iron Sights of the lot. They are obstructing your view and they bounce harder then your sisters boobs.

Here, let me show you what i mean.


Wow wait, look again, the AK74 isn't as bulky as the rest of his family, in fact, i think it's okay. Now as pleased as i was with the initial accuracy of the ACR-C as dissapointed i was with the AK74's accuracy. So i decided to have some fun with the ACR-C first.

During my adventures with the ACR-C, someone (sorry forgot your name, bro) mentioned to me that the AK74 was a longshotmachine. This got me curious enough to do the AK's Wtask right after i was done with the  ACR's task.

Oddly the guy who mentioned the longshots was right. The AK74 does seem to have homing bullets that fly straight into someone's skull. But for that i needed to use the ironsight (eewww). What suprised me more was the fact that i finished the wtask much, much faster then the ACR-C's task.

Let's have look at the AK74's stats.


It has decent stats, but it's nowhere near being an awesome gun. Furthermore the stats show that with a lousy skillbuild you will have a hard time hitting anything at all because of it's mediocre Accuracy and high recoil. It's obvious that even with the task complete you will not be having a lasergun like the ACR or M4A1.

Now for the tasked version of the AK74


Accuracy did become good, but recoil remains an issue when your the spraying type but it's not that bad when you fire in a controlled manner. In fact, it's really easy and fun to kill people with. 

What does the Wtask give?


As you can see, you do not get a silencer, which will cause a lot of people to dislike the gun from the beginning, but instead of a silencer, you get the most BIGASS scope you will ever see. The scope alone will block a fairly large portion of your view and you will have to adjust to that. 

SO..is it bad?

Well no, actually it's quite awesome; the scope is surprisingly fast and instead of bouncing it kinda pulsates on  your target without you having to re-adjust your aim. That plus the 100% accuracy makes this gun ideal to hipfire at close to medium range and to scope at medium to long range giving you 2 guns in one.

So..is it OP?

No, not by far. the AK74 comes with a good scope and decent stats, but without a silencer you will have to do without stealth, so camping wouldn't be wise in most cases. IMHO this gun is good, but it doesn't even hit the toplist of "best"guns in game and the AK105 beat's the AK74 by far because of it's recoil and more important ; silencer. Sure, the AK105 doesn't have a scope, but it's holosight is good enough to snipe with.

Is it worth buying? 

Oh yeah, this might not be the best gun in the game, but it's absolutely fun to play with in med-range maps. If you're about stats/performance only you may want to skip this gun, but when fun and novelty is more important to you, this baby will offer you tons of fun.

I for one did not regret my purchase and perhaps this gun won't allways be in my standard loadout, i just might toy with it occasionally.

One word of caution tho, The AK74 is currently temporary on sale, for just 225 gp this baby can be yours, if you consider purchasing it : Do it now, it's a bargain!

If you would like to see the AK74 in action, here's a youtube vid showcasing both the AK74 and the ACR. (not my video's)

Orgy out.

Contract Wars, Pay to Win?

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Hello Contractor,

As you know, Contract Wars is Free to play. Meaning you can play it for free without having to spend 1 coin of your local currency. However, there is no such thing as a free lunch. Theory behind all F2P games is to try and make you change your mind about spending money. Every aspect of the game is carefully designed to make you want to spend gold! This often results in a Pay to Win game, where at some point you loose every advantage over players that do spend money.

Now, before i go any further; CW is a superb game, being continously improved by a team of highly motivated developers. Their efforts should not go unrewarded. These guys deserve compensation for their hard work, and you can have a blast in cw by spending about as much money on CW as you sometimes do on nice-price-sale-dump games from your local store.

Are the guns Pay to Win?

Before patch 1.4310 i would wholeheartedly say no, as guns like the IZH, KACPDW, M4A1 and AK105 can be made just as good as any GP weapons. However, in the last patch guns were introduced that are slightly better then some of the mentioned CR guns.  So yes, in theory you can get guns for gold that are better then the free guns.
So, the guns are pay to win? NO, improvements of these guns dont make the guns more powerfull, just a pinch of extra  "this 'n  that"  doesnt change the fact that a skilled user will handle the M4A1 far better then a noob with an ACR-C.

Most GP guns seem way better then CR weapons at first but from an honest point of view, GP weapons only offer more customisation. For example, the TKPD carbine. It's damage is unmatched by any other gun in the game but it comes at the toll of really shitty firerate and some seriously crappy mobility. So, is the TKPD better then CR weapons? I think not. If the devs were to give each and everyone a TKPD for free i doubt you'd see masses of people using it. The TKPD is a speciality weapon, as goes for most of the GP guns.


So the game isn't pay to win?

Unfortunately it is pay to win, and for a really silly reason as well.

CW offers boosters to increase Experience gain. The design of these boosters imho is flawed to the core.
I use boosters, i love boosters. I use boosters to boost my clan 6six6 hoping to attract more members. I use the premium booster package of 500gp to feed 6six6 and my donation is set to 75%. I have no hope of getting to level 70, so if i could set my donation slider to 100% i would do so.

Now, the boosters are flawed; instead trippling just my experience, the boosters tripple my score as well, often resulting in being the "best player of the match" while in fact another player outperformed me.

Personally, i hate that. I want the experience, the extra credits are nice too, but i do not want to rob someone out of their well earned victory.  When you see me leaving a match while i'm winning...it's not because i'm ragequitting or i'm having connection problems. It's because i see someone who deserves credit and i want them to get the credit instead of me.

So, by using boosters, you can tripple the chances of finishing first, making CW undeniably "pay to win".

Boosters;  i use em, i love 'em , but i beg the devs; "Fix the boosters" , dont make them influence scores and keep the results of the boosters personal!...it's just not right as score should be earned, not bought!

Now, CW being P2W, does that mean that you shouldn't play it?

Helllno. personally i think that if you know you outperformed the "rich guy" eventhough he wins is a humiliation to them (well, i atleast feel humiliation when i win over someone who deserves it more!), forget scores....take a look at K/D... there you will see the real winner!

CW, free or not free, pay or not pay to win remains "Fun to Play" and i think in time the dev's will fix boosters because they fix "wrong's" without discrimination.. Guaranteed detection (the games build-in wallhack) has been nerfed, Thermal vision has been nerfed... i have good hopes that one day they will fix score as well.

Orgy out!