Project oOZe part 3

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So, I've been taking it slow until the 12th of January, double xp and levelling slow simply don't mix.
Sad thing, the clanrace and double xp has caused me to play my main account exclusively and a lot and i shouldn't have as my shoulder is back at square one. This is a disappointment as for oOZe because easy contracts are over and i have to do long sessions now to complete contracts. Long sessions and a sore shoulder don't mix :(

I'm now level 33 and more then before i wish to remain <L40 for as long as possible because of the same reason level 59's wish to stay 59. With the new brackets people have started alts and imo destroyed the 30-59 rooms. Being level 40 looks to me as the shittiest level anyone could be in.

After a bunch of contracts, i decided to do some prokills, and i found it quite easy to do prokills on OSM in the 0-40 levelrange. First i did some with my ACR, then i suddenly got this idea of tasking my noveske before i dinged 40. Well, the screenshot says it pretty clear, i'm a level 33 bastard with an OP amount of skillpoints and a OP Noveske (well = tasked, stats still need to be maxed).




Obstacles.

Gold contract 23 - 22 tripplekills.
I shouldn't be complaining, i have more experience, more SP, a more toxic Skillbuild and even endgame weapons that make sure i'm, OP to anyone in my levelrange, also unlike most others who are on this contract, i had the luxury to do this in 16-40 rooms.  Still 22, tripplekills in one day, (or in my case 11 because of contract mastery) takes quite some effort.
IMHO this contract takes a regular player and turn him into a farmer or worse, hacker. Contracts like this should NOT be in the game. For a regular player, 22 tripples is impossible and for me, those 11 took me about 4-5 hours of straight gaming. This was not fun, this was a tedious sacrifice.
I think 22 tripples could be the right amount but not in 24 hours. This contract was probably designed to cut off people with a certain skilllevel from gaining more SP... realistically this means they will go farming.


Gold contract 24 - Kill 30 VIPS
Yay easy contract.. not. It took me 2-3 kills to realise that this contract did count when i killed a VIP and after investigating on KONG, it became clear that the contract description was wrong and had to be 30 VIPS of L30+ . Oddly all 16-40 rooms had people <30 as a VIP so i had to go into 30-59 rooms and what happened next just ruined my day.  First, stacks, stacks, stacks. Second people completely ignoring the VIP's just to work on their KD.  I was in matches in which the VIP was on my team for the entire duration of the match. Third, the new way how vips are visible sucks ass for a contract like this.  Poor player who doesn't rent contract mastery, he will have a field day doing this contract. Again, this contract took me roughly 4-5 hours to complete, this would be 10 hours if i didn't rent contract mastery. This is absurd for a computer game and will cause farming imo. Luckily i found me 30-50 room which was populated and those relatively lower level guys did play the game as it was intended so i was able to complete it.


Bronze contract 43 - Do 10 longshots with the Operator TRP pistol
Wut orgy, 5 longshots is a problem to you?? No, not really, in fact i finished this contract in roughly 10 minutes in Parkside.
What is a problem is that Bronze contract 43 is the last contract in the Bronze tree that rewards a Skillpoint. This means i now have to focus on silver and gold... and reissuing new contracts when all 3 are complete isn't as appealing as before.

Gold Contract 26 - 3 double headshots with pistols in TDS mode.
Holy hell, this contract does 2 things;
1 force you to use pistols whilst excelling at it
and 2 : Force you to play a gamemode you probably despise.
This is one very bad joke, In TE, you get the chance to flank people, in TDS you have to HOPE you can sneak up to 2 people who are "reporta in groupah"-ing and it seems that TDS is the only gamemode people spread out naturally.
Completing this contract takes either inhuman skill or a shitload of luck...and since i suck at TDS AND Pistols, i needed luck.
I did this contract in Bridge, made sure i was on Bear side, rushed in, prayed i survive the nadespam phase and started shooting above everything that moved. Luckily one of my first attempts was successful..that kept me motivated to do #2 as well. 3/4 hours and a near mental breakdown later, i succeeded in my second double headshot.  IMO this contract should be 6 double headshots with pistols in any mode you see fit.
Also, in order to get my second double, i took Ritalin (drugs) to get more focused as i was getting somewhat desperate... taking dope to accomplish a game objective... can't be healthy. But it was either that or farming! (this contract was 10 double heads... i would refuse to do that)

Silver contract 36 - tripplekill with beretta.
I did this contract straight after my double headshot contract. And i feared this one more then it actually was worth because i assumed just like the gold contract that this needed to be done "beretta only" ... when i pulled my head out of my ass i realised i could do this easily by tossing a grenade, and then open fire on more players. So in TDS, i joined bridge again, started tossing nades and then cap someone. This took me an hour or 2.

Silver contract 37: Make 25 LongShots with Colt Python revolver on Old Sawmill map.
Shouldn't be too hard... if only the python had the slightest accuracy. Oh boy this is a shitty contract. You aim, fire...miss. The way i did it was to hipfire (spamming) directly over someones head and pray for luck. Because to complete this contract, you need a lot of luck. This one will hurt your KD.

Gold Contract 28: Kill 1 enemy with Magpul PDR-C SMG

It is a very easy contract. can be over in 10 seconds...IF you are on kongregate. This contract is the result of porting the Russian version to FB/KONG. Killing someone with the PDR-C is easy, getting the PDR-C is hard. Sure kong players can just buy this gun, but Facebook/vk/etc will have to recruit friends. So those who value their privacy will strand here, unless they recruit the needed amount of players (50 i believe),


Current stats :

Level: 33
K/D: 3.05 (Actually quite happy those shitty contracts did not drop me below 2, plus my prokills did make up for the drop in KD)
Accuracy: 25.72 % (This probably is because of headshot contracts which i did in bay 5...headshot heaven. Still, i'm EXTREMELY pleased with this number!)
Prokills: 25
stormkills: 270
my skilltree : http://i.imgur.com/dkrL2Br.jpg  Last time i told you i wanted to go for global detection, well, i changed my mind, and i will be assault until this project is over. Furthermore, i got 0 credits left, but when i get more, i will reskill and remove the pistol accuracy + armor in favour of the gunsmith skills

but now the most important stat : # of SP : 81 .. WEEEHOOOO, I'm a level 33 with 81 SP, that's OP =) Furthermore, if right now i cease to do contracts, i would have 109 sp at level 59

Shameless Advertisement!

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My fellow OhMy buddy Machinist and some other CW veterans have created a facebook group with only one purpose : Helping eachother build the perfect skillbuild. On my blog you have seen the way how i feel about skilltrees, getting insight from other players and actively discussing ins and outs regarding skilltrees is something that can greatly improve your game and therefor i totally support this group!


If you got a facebook account you can find them : HERE


Hasta la pasta ORSIS, NOOBGRU, PPSH & MOSINA.

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As of today, the ORSIS, P90 Devgru, PPSH and MOSINA have been removed from the game. Well removed, the people who bought them (me, me, me) still have access to them, but those who didn't buy will have to wait until they will be added again or perhaps win them on roulette.

The guns are said to be removed to balance the game more, but i personally think that is a bullshit reason because the people who gave these guns a bad name still have them whereas new people will have to do without. It's like the people who farmed a shitload of SP legally all over again. Veterans have those benefits, newbies can go fuck themselves. Why not changing the stats of the guns instead of removing them?

But still lets take a look.

The PPSH and The Mosina are odd guns to the game and they have been on VK only during the celebration of the Russian victory in WW2 for this purpose alone i can understand these to be removed until this celebration is coming again. (these guns conflict with the realism setting in the game, no current force is using ww2 era weapons)

The PPSH, i hate it, inaccurate piece of crap with crappy sight. But still with firestab it is decent and some PRO players can do wonders with this one. So this is one of those : "beast in the right hands" kind of gun which will never be widely popular. SO removal because OP is not relevant here.

The Mosina, Great gun, sweet damage, huge range, very accurate but has a very lousy scope that does not fit with its range. In hardcore however, this gun gives you a clear advantage over other guns but not because of stats, no because you have to load each bullet into the rifle causing you to not loose any ammo when you reload prematurely. So, this in Hardcore mode could be a legendary kill tool but is better ammo conservation really making this gun OP? I think not.

The P90 Devgru. It's an okay weapon, but it isn't widely used anymore. Before the price for penetration rent was made insanely high there were a hell of a lot more P90's around then they are now. The P90 is good, but OP...nah really not. And Currently it's not Noobgru everywhere you look...it's ACR.
The beauty of it is : when i calculate the dps of my p90 and acr-c: P90=4275, ACR=4368. The ACR has Higher DPS, Higher Mobility, Higher Penetration, Higher Accuracy, Lower recoil, Higher Damage, Higher Maxrange then the p90. Why would i use my Noobgru over the ACR exactly (Besides 80 more bullets to make prokills in a srlsy prokill unfriendly environment) Removing the noobgru, isn't accomplishing anything. Wanted a Noobgru? Well it will most likely be back someday but hey... get ACR instead!

The Orsis. Creme de la creme amongst snipers. Fast scope action, fast mobility, great accuracy, high damage. Yes this one is the best bolt action rifle. But is it OP? well the SV98 can instakill me, the AWM can instakill me and yet i get shot by semi auto snipers mostly. The Orsis is pro in the hands of a pro but IMO it's not OP at all.

Personally i think removing these guns is more of a marketing strategy (sales will skyrocket when these guns become available again) or just some Devtrolling but either way, this once again proofs the devs favour the old players over the new players. (Legal Farming / Skill mastery buff / easier levelbrackets / extra SP / OP thermalvision / OP Global detection / GP prizes / free perm GP weapons / etc. )

Devs, srsly.. balance teams, not weapons and respect the new generation of players by closing that damn gap you created!

Project oOZe part 2

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Happy new year you bunch of amazing contractors!

So, project oOZe is going as planned, a good number of SP while levelling slow, if you can drop me a repvote or 2 because I'm steadily becoming one hated fellow. You cannot imagine the amount of hate i receive for pwning stuff, not only am i called a hacker, i get cursed at in every language in the world. (gamer logic 101 : if it kills you, it hacks).

Currently project oOZe is on ice, untill the 12th of January, why? well x2 xp and levelling slow don't mix, that's why.

If you got here because you have seen me in game writing "I'm not a hacker, you can read all about oOZe on onemanorgywcw.blogspot.com" then welcome, i truly hope that when you read some more of this blog, you agree that i'm strongly against the use of cheats! And don't forget, the oOZe account will probably be abandoned or played for lulz only when the project is done, I'm quite happy with my main account and i don't need a new main.

In the comments of the previous part, Димитър Борисов wrote that this project looks like a term long known in the Mmorpg scene as Twinking.
a twink is a character that has stats unfitting to his level (in a positive way), either by equipping OP or BiS (best in slot) gear, this will allow the "twink" to outperform his fellow players that are the same level.

Yes, dropping 75% of your XP into a clan and getting as much xp as possible could be considered twinking and to make it official, i have made oOZe a twink, not just A twink but the twinkiest of all twinks.
Why is oOZe a twink? Well for the purpose of this project, i have put myself on-par with the maximum level in the game by gaining early access to 3 weapontiers, As we speak, oOZe is now level 26 and on a rampage with an ACR-C or noveske! Unlocking tiers prematurely will absolutely and undoubtedly get you hate in levels you have never seen before. Do not underestimate this. People do NOT know that it's possible to unlock tiers and they will threaten to report you and curse at you! Because of some very hateful and stalking individuals i was forced to block friend list access.

Okay, the obstacles i encountered since last update : 

the first obstacle was no obstacle at all, At level 19 i had to do gold contract 14 : Gain 9000 exp points on Old Sawmill map in TDS mode (1 SP). Prior to the project, i have started on yet another alt for a test run and then noticed there were no osm tds mode servers, not even on hardcore. So at that time it seemed my cwtwinkage would have brutally been halted until i reached 40. So in fact my whole project would have failed. To prevent this, i notified our beloved Community Manager Nqss with the request to reinstate rooms for this level and to my surprise, he added them very promptly. Thanks Nqss, you're a champ!

A major obstacle occurred around level 20, because contracts forced me to purchase guns i don't want, and income at 20 is very, very low. The obstacle : Credit-shortage. At 20 i had to buy me the USP, Scar-l, rpk74, bizon. Also, unlocking talents costs Credits next to SP causing my wallet to be dry as hell. I had to no longer limit myself to contracts and play for income. Also the improved roulette wheel helped me restore credits.

L23, gold contract 20 "Kill 35 enemies level 55 or above with HeadShot from PM (2 SP)" I had to rent early access hardcore to get myself into a day7 server. Contract 20 also means : no more easy contracts, from now on gold contracts will be tougher. Remember the last time saying i had no screen shots? well this time i do, l23 pwnage! (Did i own this map? no, but no one seems to realise that the XP multiplier for low levels entering early access is al lot higher then people who are 40-70. As an early accesser it's hard NOT to loose!)

L24, Silver contract 21 "gain 20000 XP in TDS mode" Not really an obstacle but a tedious contract, forcing you to play game modes you don't want to. Actually planting and defusing beacons did speed up this contract tremendously

L24, Gold 22 "Make 10 Double HeadShots in TeamElimination mode (80 GP)" The contract isn't really that hard but takes time, luckily contract expert made it 5 double headshots. Also, the reward of 80 gp...i didn't receive it, Log says it did but i gained only 8 gp. I care more about progress then i do for gp so.. But still, it is wise to make occasional screen shots of your credits and transaction history to have evidence supporting your claim because i can imagine it is very painful for someone who does not.

l25, gold 23 "Make 22 TripleKills" - not overly hard but extremely time consuming, i will do this during the upcoming Holiday.

Current stats :  

Level: 26
K/D: 3.04 (contracts are starting to take it's toll)
Accuracy: 24.8
Prokills: 15 (I'm focusing on getting contracts done, not on making prokills, sure if i grab my dt-srs sniper and go sit in a nice spot I'd be able to raise this amount by a lot but...contracts don't require me to camp/snipe! I can however imagine someone who is looking to make a pro account to pause and do the occasional prokill.)
stormkills: 161
my skilltree : http://prntscr.com/5gfbbf i aim to go down into the global detection section of the sniper tree, but i may very well reconsider and go for gunsmith/assault.

but now the most important stat : # of SP : 67
My 67 sp mean that even tho i am level 23, i now sp-wise outperform 95+% of my current 16-40 colleagues. Furthermore, if right now i cease to do contracts, i would have 103 sp at level 59

6six6 

If you like to start an alt, you are welcome to join 6six6, the current rank is 1344 and climbing. we got 50 slots to be filled and about to unlock the first assault clanskill. Just apply and i or my associate will allow you access, no questions asked. (But please donate both xp and credits because without this we will never be able to unlock more tiers.)
Oh, and if you happen to have a character with a couple of mil credits stored on it... we wouldn't mind an injection as well =)
Officer positions for active and donating players are available.


Doing my Headshots with a PM Pistol contract.


Playing with the big boys.

DSA SA58 OSW / SA58 AP review

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HAI THAR CONTRACKTORZ...clan race is done and I'm back.

Project oOZe part2 will be next up but right now the DSA SA58 OSW / SA58 AP review



In the past month, 4 guns have been announced, the DSA SA58 OSW / SIG MPX / Uzi PRO and the Thor but sadly only the Uzi and the SA58 made it in. The Sig MPX was announced first so why it isn't in game, i dunno, perhaps copyright issues or maybe they are saving this one for the Weapon Customisation updates next year. (which seems more likely..)

Since i already have all guns, i only needed to wait 1 day to buy the DSA SA58 OSW for 50% discount \o/ yay \o/. Also, the wtask for this baby is 60 Stormkills, so i rented Wtask mastery as well. This means; i had to do only 30 stormkills and it took me about 8 hours to task it. (did most of the tasking in deathmatch) (and yeah.. yeah..before anyone starts bitching : Some FFA did happen but only when there were no regular parkside/station rooms available)

Note : i did 30 stormkills quite easily with this one but 0 prokills have been made...and that is not because i suicided at 10... it just didn't happen!

The stats.



Disclaimer : The stats are based on my skillbuild which is posted a couple of posts down. Different skillbuild means different stats. Also you can see i have +30 Penetration rented. I did *not* task my SA58 with this buff active, i rented it the moment i heard x2 experience was live on the servers. My wtask was complete before that. (shame...tasking would take me even less time having this buff) evidence here bitch =)

Looking at the stats you can tell this is once again a gun which is closely related to the mk14 EBR CQB and the DT MDR.  (high damage and accuracy but also high recoil and lesser mobility then regular assault rifles. Meaning, this is a mid range weapon designed for "sniping" without real need to use the ironsight/collimator.

First thing i noticed is that just like the AK12 and the MK14 EBR CQB that this gun is weak at close range due to it's recoil. Also firestab is probably a must for this weapon. A clan member of mine who is a lot better player then me but didn't have firestab had difficulty getting stormkills. And in a terminal 2 session, someone accused everyone of having tons of armor because he didn't hit anything.
So yes, at close range, if you don't hit your target in your initial burst, you will miss a lot.
Now the funny thing is : I tasked this weapon on Station mostly. that's about as close combat as you can get and still i done stormkill after the other. Sure, i used my 3 grenades, my mortars and i did some serious spamming with it but Task done. (station is one of my favourite maps and also one of the few maps i can get high k/d ratio while others keep a low k/d)

The wtask.

After 60 (or 30) stormkills you will receive an aimpoint collimator like the Untasked Scar-H. It's the same, however the positioning of the collimator makes it appear smaller then the Scar-H. The SA58 AP does not come with a silencer which is imo quite a dissapointment but since customisation will appear next year, this gun can become a tailorfit killingmachine.  ( Scar H ) /  ( SA58 AP )

With the proper Talentbuild, this is how your tasked SA58 AP will look like :



100 Accuracy. The difference between the 85Acc untasked version and the 100Acc tasked version is quite noticeable. the SA handles a lot nicer.
22 Recoil. This is noticeable, but it does mean Firestab will kick in somewhat later.
70 Damage. No silencer - no damage loss and still only 10 points less damage then the MK14 EBR CQB
58 Firerate. This allows us to calculate dps and It's dps is quite less then the MK14 EBR CQB and a roughly the same dps as the DT MDR.
83 Mobility. Same as the MDR, A lot more then the MK14 (but that penetration range and dps need to come at a price)
88 Reload speed. The highest of all mentioned guns. One thing i like about this gun as reloads get you killed!
Range and damage drop are worse then the MK14 but the same as the MDR.
30 round magazine  This is 10 bullets more then the MDR and the MK14.. <3

Edit, check this awesome 60 fps video which was featured on the official cw page, this will show you what this baby can do :



Conclusion.

This gun rocks and hipfires perfectly but when aimed through its collimator, it's über. The stats are lower then my beloved MK14 EBR CQB but the mobility makes this gun a much more viable endgame gun. It rocks... but it rocks about just as hard as the DT MDR so IMHO if you already have the MDR even untasked, skip this one. For now.  (unless you like the MDR but dislike it's 20 round mag)

I said for now, because it is very obvious that this gun is meant to be customised. The small collimator will probably generally be replaced by a 4x assault scope and possibly also a silencer should be equipped. Then...but only then you will have a true custom killing machine. But until then this is one of them "shines in the right hands" type of guns.

All in all, it is an awesome gun which imo shines in med/long range and my even cause a lot of ASval MOD3 players to make a switch to this baby. In the future the gun will become better with customisation so if you want to have a gun from this type you can opt for this one (no silencer / tedious but easy task) or the DT MDR (silencer but less bullets and brutal task) ... 

Your choice. 

Orgy out!

Illuminati Confirmed.

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Today, undisputable evidence has been found that CW is in fact Illuminati!
 Look at the stone cold facts below. 


Hail Satan!

5 moar days guyse!

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Hey, as you know there is a clan race going on...that's why I'm not writing a lot now. Not that i am much use to my clan because of my shoulder (Been doing roughly 500k xp where i hoped for at least 2 mil)


In the meanwhile, i got a riddle for you.. let's see how pro you are. I respecced into this test build and I'm soooo totally in love with it that i don't care for the loss of +10 range, and the loss of ACC to silencers (for my sr3m), can you tell what I'm hoping to achieve?



Answer : highlight (select with mouse, nab) the following to see my answer :

I was kinda aiming to get the best of both worlds; stay assault class and profit from thermals on close range and blinkies from Attention III on long range. 
I tested it on lake and got called a hacker within 3 kills, exposing a camper on the small island. Thermals did not reveal him...thermals+his blinkie did..(yes gents...blinkies AND thermals)
Then i tested it on Lighthouse with my noveske. Saw blinkies, aimed and boom dead..without ever seeing who and where he was. (think this will add more cents to the "omg hacker shotted me from godknowswhere" -discussion.

First impression of my new build : I'm so ridiculously fucking in love with it. Amazing. i <3 Blinkies!

Well, see you in a couple of days, when i return with Project oOZe part 2 and yet another post about the latest hacks.