DSA SA58 OSW / SA58 AP review

|
HAI THAR CONTRACKTORZ...clan race is done and I'm back.

Project oOZe part2 will be next up but right now the DSA SA58 OSW / SA58 AP review



In the past month, 4 guns have been announced, the DSA SA58 OSW / SIG MPX / Uzi PRO and the Thor but sadly only the Uzi and the SA58 made it in. The Sig MPX was announced first so why it isn't in game, i dunno, perhaps copyright issues or maybe they are saving this one for the Weapon Customisation updates next year. (which seems more likely..)

Since i already have all guns, i only needed to wait 1 day to buy the DSA SA58 OSW for 50% discount \o/ yay \o/. Also, the wtask for this baby is 60 Stormkills, so i rented Wtask mastery as well. This means; i had to do only 30 stormkills and it took me about 8 hours to task it. (did most of the tasking in deathmatch) (and yeah.. yeah..before anyone starts bitching : Some FFA did happen but only when there were no regular parkside/station rooms available)

Note : i did 30 stormkills quite easily with this one but 0 prokills have been made...and that is not because i suicided at 10... it just didn't happen!

The stats.



Disclaimer : The stats are based on my skillbuild which is posted a couple of posts down. Different skillbuild means different stats. Also you can see i have +30 Penetration rented. I did *not* task my SA58 with this buff active, i rented it the moment i heard x2 experience was live on the servers. My wtask was complete before that. (shame...tasking would take me even less time having this buff) evidence here bitch =)

Looking at the stats you can tell this is once again a gun which is closely related to the mk14 EBR CQB and the DT MDR.  (high damage and accuracy but also high recoil and lesser mobility then regular assault rifles. Meaning, this is a mid range weapon designed for "sniping" without real need to use the ironsight/collimator.

First thing i noticed is that just like the AK12 and the MK14 EBR CQB that this gun is weak at close range due to it's recoil. Also firestab is probably a must for this weapon. A clan member of mine who is a lot better player then me but didn't have firestab had difficulty getting stormkills. And in a terminal 2 session, someone accused everyone of having tons of armor because he didn't hit anything.
So yes, at close range, if you don't hit your target in your initial burst, you will miss a lot.
Now the funny thing is : I tasked this weapon on Station mostly. that's about as close combat as you can get and still i done stormkill after the other. Sure, i used my 3 grenades, my mortars and i did some serious spamming with it but Task done. (station is one of my favourite maps and also one of the few maps i can get high k/d ratio while others keep a low k/d)

The wtask.

After 60 (or 30) stormkills you will receive an aimpoint collimator like the Untasked Scar-H. It's the same, however the positioning of the collimator makes it appear smaller then the Scar-H. The SA58 AP does not come with a silencer which is imo quite a dissapointment but since customisation will appear next year, this gun can become a tailorfit killingmachine.  ( Scar H ) /  ( SA58 AP )

With the proper Talentbuild, this is how your tasked SA58 AP will look like :



100 Accuracy. The difference between the 85Acc untasked version and the 100Acc tasked version is quite noticeable. the SA handles a lot nicer.
22 Recoil. This is noticeable, but it does mean Firestab will kick in somewhat later.
70 Damage. No silencer - no damage loss and still only 10 points less damage then the MK14 EBR CQB
58 Firerate. This allows us to calculate dps and It's dps is quite less then the MK14 EBR CQB and a roughly the same dps as the DT MDR.
83 Mobility. Same as the MDR, A lot more then the MK14 (but that penetration range and dps need to come at a price)
88 Reload speed. The highest of all mentioned guns. One thing i like about this gun as reloads get you killed!
Range and damage drop are worse then the MK14 but the same as the MDR.
30 round magazine  This is 10 bullets more then the MDR and the MK14.. <3

Edit, check this awesome 60 fps video which was featured on the official cw page, this will show you what this baby can do :



Conclusion.

This gun rocks and hipfires perfectly but when aimed through its collimator, it's über. The stats are lower then my beloved MK14 EBR CQB but the mobility makes this gun a much more viable endgame gun. It rocks... but it rocks about just as hard as the DT MDR so IMHO if you already have the MDR even untasked, skip this one. For now.  (unless you like the MDR but dislike it's 20 round mag)

I said for now, because it is very obvious that this gun is meant to be customised. The small collimator will probably generally be replaced by a 4x assault scope and possibly also a silencer should be equipped. Then...but only then you will have a true custom killing machine. But until then this is one of them "shines in the right hands" type of guns.

All in all, it is an awesome gun which imo shines in med/long range and my even cause a lot of ASval MOD3 players to make a switch to this baby. In the future the gun will become better with customisation so if you want to have a gun from this type you can opt for this one (no silencer / tedious but easy task) or the DT MDR (silencer but less bullets and brutal task) ... 

Your choice. 

Orgy out!

Illuminati Confirmed.

|
Today, undisputable evidence has been found that CW is in fact Illuminati!
 Look at the stone cold facts below. 


Hail Satan!

5 moar days guyse!

|
Hey, as you know there is a clan race going on...that's why I'm not writing a lot now. Not that i am much use to my clan because of my shoulder (Been doing roughly 500k xp where i hoped for at least 2 mil)


In the meanwhile, i got a riddle for you.. let's see how pro you are. I respecced into this test build and I'm soooo totally in love with it that i don't care for the loss of +10 range, and the loss of ACC to silencers (for my sr3m), can you tell what I'm hoping to achieve?



Answer : highlight (select with mouse, nab) the following to see my answer :

I was kinda aiming to get the best of both worlds; stay assault class and profit from thermals on close range and blinkies from Attention III on long range. 
I tested it on lake and got called a hacker within 3 kills, exposing a camper on the small island. Thermals did not reveal him...thermals+his blinkie did..(yes gents...blinkies AND thermals)
Then i tested it on Lighthouse with my noveske. Saw blinkies, aimed and boom dead..without ever seeing who and where he was. (think this will add more cents to the "omg hacker shotted me from godknowswhere" -discussion.

First impression of my new build : I'm so ridiculously fucking in love with it. Amazing. i <3 Blinkies!

Well, see you in a couple of days, when i return with Project oOZe part 2 and yet another post about the latest hacks.


New Gun Announced. Devs starting to work towards weapon customisation?

|
Hey there,

I just read on VK, that one of the new guns that will be added will be the SIG MPX Submachine gun.



I was silently hoping for the SIG 551 to be added but looking at the gorgeous screenshots of the MPX, i think i will settle for this one instead.




Now, this could of course be gun #1001 but when you google for Sig MPX you will find that IRL this is a gun with a twist. The special thing about this is it's ability to be modified in many ways. Just take a look at this here kickass video.  (It's unlisted so blogger will not allow me to paste the player in this blog :/ )  :  HERE

This gun can attach accessories, different barrellenghts and even different caliber!

Could this be the lead-in to the weapon customisation option and will modification be this advanced? we can only speculate but choosing this gun over the sig 551 does suggest the devs mean business. 

Attention the following are pure speculations and should in no way be treated as anything but a noobs opinion!

Only screenshots have been released so lets do some public speculating. Tier? Credit? GP? ... i'll throw in my 5cents publicly and possibly be all wrong, I dare you to throw your speculations in the comments.

Credit or gp? I dont know, Tier 2,3,4 lack GP SMG's so it could very well be in one of these tiers, but since the devs are flirting more and more with the idea of CR weapons with GP-like stats with high repair costs  (To push making them unbreakable) does also seem to be a good possibility.

What tier?  Assuming the game's layout will not change then the gun cannot be a tier 3-6 credit weapon because all slots are filled already.  Also tier 1 allready has 2 credit smg's, so the tier 2,3,4 GP idea would be more suitable. 

My speculation? Cr or GP don't matter but i hope this gun will be available at lower levels (level20 or so to prevent easy farming of wtask/mods) and will get stronger as you level and unlock further down the modification tree for this gun. Perhaps even increase caliber, mobility or damage.  Wishful thinking perhaps because 1 gun that sticks with you all along does seem odd for a free-to-play model game

Anyway, this gun has my full attention and i'm eager to see what the devs have in store for us!

Oh, one more thing, on VK it was also announced that the VK roulettewheel has been tweaked and now offers 3 times less chance on nothing and more chance on weapons/skill and even gp. I hope these changes will also be added to the fb/kong roulette. 

FREE GP for Kongregate Players.

|

Someone pointed out on the Kong Forums that Kongregate users are able to earn 30Kredz via a promotion from the game "Global Assault" These 30 kredz will buy you 200+100 GP on your Kong Account. If you haven't bought any GP before : then the 200gp will be doubled so in effect you could get up to 500gp + the glock17 for free. Yes princess, this, plus the generous 10gp daily bonus could allow you to purchase those 10 extra skillpoints or even a high end premium gun!!

The post has been locked and the content was deleted (Probably because the players over at Facebook are missing out on this offer since it is not a CW promotion) but as far as i can see this is a totally legit offer and is not limited to use in the Global Assault game. In fact the page itself says : "The free Kreds can be utilized in any game on Kongregate.com that supports Kreds purchases."

For this offer you need to be in the possession of a Mobile device (phone or tablet) that runs on Either IOS or Android!

You can read all about : HERE

Be Warned, this offer expires on December 4 at 11:59pm PST.



Project "o0Ze" aka project SP whore. (part 1)

|
One way of getting SP is by farming, the other way is to exploit bugs when they arise. Either way, you get a months vacation at best when caught.

Soo, there are a lot of people who have more Sp then they should and the devs don't really seem to care. Perhaps you were lucky and had the skill mastery buff or was able to do easy contracts when there were 0-70 servers but if you didn't and you are level 60 already, well you are royally fucked, contract-wise

In the past, the developers allowed a major gap to be opened between the old generation of players and the new generations.

1st generation is supposed to have access to 1 extra Sp, which is no longer available.
1st generation was "allowed" to farm.. yes, rules about that did not exist for a while. Not everybody did..but many got their contracts completed this way.
1st generation had access to the "skill mastery" skill which would allow many people to have a realistic advantage of 12-13 Sp more then you.
1st/second generation was able to easily do contracts on 1-70 maps. (I'm lucky enough to do many contracts this way)
A short while ago, when contracts were made somewhat more easy, contracts did not refresh, instead once completed you got the Sp, and the next day for some days you got the same contract again. Needless to say, several people payed 50gp over and over again to issue new contracts and managed to get sick amounts of SP this way and not a single thing was done to correct this bug.

Some of the above issues had to be fixed, and some were fixed because of the well being of the game. Anyone with a few braincells would understand. But what is impossible to understand is that there was never a correction in Sp. Never have the developers thought;  "hey but taking all this away is not fair to the newer players, lets find a way to correct this. Sure, at one time it was mentioned that the skill trees would be overhauled and the SP issue would be corrected by giving this to other players, but that was a long time ago and nothing has been heard of it ever since.

Okay, so far my rant, now for some more constructive text.

Like i said, after level 60, your contract progress will most likely stall because of all pro players and stacks preventing you as average player to make pro kills and such. So, the solution, easy enough is to stay <60 for as long as possible. Forget about boosters, forget about levelling fast...drop 75% into a clan and keep your level low.

I would advise anyone to do this when they did not reach level 60 yet. No exceptions.

Now out of this advice i came to think:  How would the itself game react to using this method from the very start of your career so i present to you :

Project oOZe. 

Meet o0Ze, o0Ze is my alt. o0Ze is in clan 6six6, you may have heard of this clan, as this is my failed attempt to start a clan. 6six6 however was never disbanded but stored on an alt. You are free to join me (with your alt's) in 6six6 (rank 3600ish) to dump your Sp, but don't expect 6six6 to be one social extravaganza...it's just a tag and a way to dump SP. My heart and loyalty lie only with OhMy

The purpose of o0Ze is to get as much SP as possible before dinging 60. and i will keep you informed on the progress he makes and the obstacles he encounters while playing for SP.

First : in order to maximise all effort in collecting SP, it is almost mandatory to BUY GP. if you want the most, you will need to maximise your input. This is all about noobstomping and investing in even more edges on everyone else. Also, on an alt, you will have to play for contracts, play for progress, not for lulz.

So, i created o0Ze, bought 2000gp, which became 4000gp and immediately bought me 10 skillpoints. I also joined 6six6 immediately.

From 1-10 you are not able to donate to your clan so as of level 10 i donated 75% to the clan. (this is not about the clan, this is about dumping as much XP as possible)

My first obstacle occurred at level 13, where i had to do gold contract #6 : Kill 50 players of l20+ with pistols. There are no maps of that level range so i had to either pay GP in order to skip that contract or buy hardcore early access (30gp). I chose to do the latter. (funny thing is that i managed to win several matches as a l13 player among better equipped high level players.)

The second obstacle was level 16 itself. at 16 you will be able to join 16-40 servers only and at this moment you will encounter more grenades and even armor. Things get somewhat tricky now for a number of levels.

The third obstacle occurred at level 16, where i had to do silver contract #9, 5 headshots on l40+ players..also well out of my level range. So hardcore early access, used my roulette-won KSG and again i won that match..you can ignore me bragging as i did not take screenshots to back this up.

Now my current stats :

Level 17
K/D 3.8
Accuracy 26.6%
Prokills: 10 (the hardest part of prokills at lower levels is not the killing but ammo management.)
Stormkills: 79
Weapons in my posession (had some incredible luck with discounts) : akms, glock, de, mk14 ebr cqb and TKPD (sniper box).
My skilltree : HERE

but now the most important stat : # of SP : 41
My 41 sp mean that eventho i am level 17, i should perform just as well as any average level 25-30ish player.


To be continued,




Finally an update regarding CW's Recode

|
Hey contractor,

Finally an update regarding CW's Recode...bloody lazy devs..oh wait, this is finally a onemanorgy update as well *ashamed*

ME first, MEMEMEEEE.

I have been suffering from a shoulder injury which prevented me from playing or even sitting at my pc, so yes, i have been away. but i'm back(-ish.)  This blog is not dead, yet. I say "yet" because i am currently planning on evolving this blog. Frankly the whole idea of "onemanorgy's" blog has left me with a feeling that i am constantly trying to suck my own wiener and then telling myself how nicely i suck. That's called "autofellatio" gentlemen and i'm not into that stuff.

 My future plans are to move to a facebook community page (not group) and collect more people (veterans) who like to share their experiences and opinions regularly. So instead of one person writing his 5cents every blue moon, you will find a page much like the contract wars facebook page that will (if i can find the right people) function as a CW magazine and I'll be just one editor.

The page is far from done, and i cannot give you an estimate on when or even IF it goes live, but when it does, https://www.facebook.com/cwstacksblog will be the place to be but for the next while you will have to deal with me and my lazy ass, right here.

Enough about me...the Recode!

Our Community Manager (Nqss) has posted a bloody good post on Kongregate in which he responds to yet another "this needs to be fixed" post.

Once again, bugs are not simple to fix with current version.Try to imagine ball of differently colored yarn. You want to pick one color and you pull it and pretty much you pull whole ball.This is how game was programmed from start and i already explained, it was made originally by 5 studs (4 years ago). Right now, because we realise that this code is a complete waste of time and nerves, we are remaking it. So we would fix bugs and implement new features fasters, majority of our programmers are on it, because THERE IS NO OTHER WAY. There is no simple way of fixing this stuff, because it WILL provide bunch of new bugs or even make game completly unplayable.Here is some facts, sights / scopes were fixed couple times, but game still screwing them up again.There is nothing in code that could provide some bugs (it shouldn’t), but they appear.
So yeah, we are hoping for it alot.The new code defenetly would allow us to implement:Advanced weapon costumisation, with ability to use different handles and different animations with one weapon (and not creating new animation for each weapon/handle), with ability to move scopes back and forward on railAdvanced animation system overallAdvanced net code, with increased possabilities of what one server/room can handleNew gameplay features / gameplay changes are more easy and wont screw up the whole gameFaster way to implement and compile new contentEtc etc
We strive for that RECODE because even tasks that looks simple are a nightmare to fix with what we have. And it is not a branding, i just have to explain it again and again, as usually.
YES, scopes need fixes, YES, spawn system need improvements, YES, there must be a balance, YES, contract system needs to be reworked,YES, new maps needed (and those are in development), YES, new modes needed (and one is will be), YES, weapon costumisation and other cool stuff also developing.
What is my point? We are aware of all this, making another thread will just waste some time and nerves
Also regarding the time frame or estimate for the Recode to arrive :
We dont do promises because there might be some delays and what will happen, if there is appeared a problem or error, which provide couple more weeks or even month to do it.You would call us a liers thenHow long for the recode to be ended? Maybe 2 months + time to put the features CW have now to the new platform 
Alright, this is valuable information, and it gives you a dead accurate description of the games current state. It also explains why many bugs are left unaddressed and not much more content is added. If you read between the lines, then i can only imagine that the "League" feature will be postponed until after the recode is done as well (i may be wrong but the text is leading me to believe that such a undertaking would too be a waste of time on the current code)

I'm so ultimately glad we had an update on the recode status i could shit rainbows but i hope we get more glimpses into the future without people going mad.

One thing to think about tho, the recode was announced to take 4-6 months, this was quite a while ago leaving me to believe that the 2+ months Nqss is talking about is wishful thinking... it will probably take (much) longer but he is totally right because the majority of the CW community cannot handle estimates. If he says 2 months, there are legions of people yelling "today, 2 minutes ago exactly the update should have been released..wheres the update"

A lot of young kids play cw, and young kids these days are damn vocal but do know how to mark their calenders so don't blame the devs for not mentioning  things in more detail. 

Patience, folks... things can only get better!